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Invited Speakers
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Intelligent Assistive Technology:
The Present and the Future
Abstract
Recent advances in two areas of computer science-wireless
sensor networks and AI inference strategies-have made it possible
to envision a wide range of technologies that can improve
the lives of people with physical, cognitive, and/or psycho-social
impairments. To be effective, these systems must perform extensive
user modeling, in order to adapt to the changing needs and
capabilities of their users. In this talk, I will survey current
projects aimed at the development of intelligent assistive
technology and will speculate about future design challenges
and opportunities.
About the Author
Martha E. Pollack is a Professor in the Department of Electrical
Engineering and Computer Science at the University of Michigan,
where she also chairs the Computer Science and Engineering
Division. She received her B.A. degree from Dartmouth College
and her Ph.D. degree from the University of Pennsylvania,
and has been a faculty member at the University of Pittsburgh
and a research staff member at the AI Center at SRI International.
A Fellow of the American Association for Artificial Intelligence,
Pollack has conducted research in the areas of automated planning
and execution monitoring, temporal reasoning and constraint
satisfaction, and natural-language processing, as well as
on assistive technology for cognitively impaired people. In
April of 2004 she testified before the U.S. Senate Special
Committee on Aging about the potential value of assistive
technology in an aging world.
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Dr.
Dr. Norbert Streitz
Fraunhofer
Darmstadt, Germany |
The Disappearing Computer: User-Centered Interaction
Design for Smart Artefacts
Abstract
The increasing trend of embedding computation in everyday
objects creating "smart artefacts" and the associated
concept of the "disappearing computer" raises new
challenges for designing interactive systems. Computers used
to be primary artefacts, now they become "secondary"
artefacts moving in the background in several ways (physical
and mental disappearance). Human-Computer Interaction is being
transformed to Human-Artefact and Human-Environment Interaction.
While "disappearance" is a major aspect, smart artefacts
are also characterized by sensors collecting data about the
environment, the devices and humans in this context. User
models, profiles, and preferences will be more and more based
on sensor data obtained by observing and analysing users'
behaviour in the real world. They are also the starting point
for discussing issues as privacy due to comprehensive activity
monitoring and recording of personal data. This creates a
new set of issues for designing the interaction of humans
with computers embedded in everyday objects resulting in smart
artefacts. Smart environments are becoming a major application
area for the deployment of adaptive and personalized systems
in "real-world" applications when integrating mobile,
ubiquitous and context-aware computing. The talk will present
examples from different applications domains based on a discussion
of ubiquitous computing and ambient intelligence.
About the Author
Dr. rer. nat. Dr. phil. Norbert Streitz (Ph. D. in physics
and Ph.D. in psychology) is a Senior Scientist and Strategic
Advisor with more than 20 years of experience in information
and communication technology. In 1997, he initiated and then
managed the research division "AMBIENTE - Smart Environments
of the Future" at Fraunhofer IPSI in Darmstadt, Germany,
where he also teaches at the Department of Computer Science
of the Technical University. Before joining IPSI in 1987,
he was an assistant professor in psychology at the Technical
University (RWTH) Aachen. He was a post-doc fellow at the
University of California, Berkeley, a visiting scholar at
Xerox PARC and at the Intelligent Systems Lab of ETL-MITI,
Tsukuba Science City, Japan.
He was the Chair of the Steering Group of the EU-funded
initiative "The Disappearing Computer" and is now
the co-chair of the ERCIM Working Group "Smart Environments
and Systems for Ambient Intelligence (SESAMI)". His research
interests include Ambient/Pervasive/Ubiquitous Computing,
Interaction and Experience Design, Human-Computer Interaction,
Hypertext/ Hypermedia, CSCW, Cognitive Science. He has published/edited
16 books and (co)authored more than 100 technical papers.
He serves regularly on the relevant program committees and
on editorial boards (e.g., currently Associate Editor of ACM
TOCHI). He is often invited to present keynote speeches and
tutorials to scientific as well as commercial events in Europe,
USA, South America, Malaysia, Singapore, and Japan.
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Yasuyuki
Sumi
Kyoto University
Kyoto, Japan |
Experience Medium: Toward a New Medium for
Exchanging Experiences
Abstract
In this talk, I will propose a notion of "experience
medium" in which we can exchange our experiences in museum
touring, daily meetings, collaborative work, etc. The experience
medium is a medium for capturing, interpreting, and creating
our experiences, i.e., not only verbalized representations
of our experiences but also their contextual information (awareness,
common sense, atmosphere). I will show our previous and ongoing
projects as follows:
- Building a context-aware mobile assistant for guiding
museum visitors and facilitating communications among the
users by casual chats between the users' guide characters
and comic-like diaries based on their visiting records;
- Collaborative capturing and interpretation of experiences
like conversations, staying together, and gazing something
by ubiquitous and wearable sensors; and
- Supporting systems of casual communications by facilitating
to share photos and comments among community members.
About the Author
Yasuyuki Sumi is an associate professor in the Graduate School
of Informatics at Kyoto University since 2003. Before joining
Kyoto University, he had been a senior researcher at ATR for
eight years. He received his B.Eng. degree from Waseda University
in 1990, and M.Eng. and D.Eng. degrees in information engineering
from the University of Tokyo in 1992 and 1995, respectively.
His research interests include knowledge-based systems, creativity
supporting systems, interface/social agents, ubiquitous/wearable
computing, Web intelligence, multimedia processing, and their
application for facilitating human interaction and collaboration.
From 1997 to 2002, he led a project to build a personal agent
system for guiding its users according to their contexts and
facilitating their communications during tours in museums,
conferences, trade shows, etc.
From 2002, he started a new project to build a so-called
experience medium to capture, understand, and facilitate user
experiences by wearable/ubiquitous systems. |
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